11/3/2022 0 Comments Slay the spire calipersIt exhaust and gets you closer to Juggernaut, so isn’t bad in your deck but not necessary. It’s great with Juggernaut since it will deal the damage then trigger it for an extra 5(7). It’s good early, so if you feel you need it you can take it with no big problems. In this build you can reliably deal around 60 damage or more per turn every turn with this, so let’s get it! (Sometimes you won’t need it, but the Time Eater gets really easier with this). Early game can be an option if you are short on money or smithing.īody Slam: Yes. Usually you will end up Upgrading all you core cards so no need for this. Now that we got those 2 most important things out of the way, let’s go for a list of other useful cards tha you can pick up:Ĭlothesline: If you lack damage or your 1st boss it’s the Hexagost, you can consider it. #Slay the spire calipers upgrade#Note that you can also skip the first upgrade on this bad boy if you think you can manage to exhaust what you need by playing other cards 1st, even though later you’ll need to do it or risk the defeat. You want the 1st copy as soon as possible and possibly the second (it’s not necessary if you can have your deck not bigger than 15 cards) by the end of the run. #Slay the spire calipers for free#This card it’s exceptional and by far my favorite in the Ironclad’s kit: it gives you 7(9) block, which is honest for 1 energy, and act as a CARD REMOVAL for free and here is where it shines! Thinning your deck every time you cast this card and sculpt your deck in order to give you always the best hand it’s part of the strength of this archetype and why it works so well in every stage of the game. Exhaust a random (not random) card from your hand.” It gives you 11 block at the cost of one energy which it’s huge and it’s really important for the final stage of the deck as I’ll explain. This is the core card you want early, possibly on Act 1, and you can add up to 3 copy to your deck by the end of the run (better if only 2 both upgraded). And here the fun begins: the Ironclad has two of the strongest block cards for this type of deck in all the game (in my opinion) at common rarity.Īs you all have guessed now, we are talking about: Shrug it Off and True Grit. So what are we aiming to do to exploit this effect? Surely we want cards that generate high block for low energy and possibly draw other cards that we can play to trigger Juggernaut another time. It reads: “Whenever you gain block, deal 5(7) damage to all enemies.” Simple enough, right? The core card of this build it’s obviously Juggernaut.
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